Skip to Content
Artificial intelligence

Machine learning makes a better Luke Skywalker hand

June 26, 2019
Science RoboticsScience Robotics

A 3D-printed prosthetic hand controlled using a new AI-based approach could significantly lower the cost of bionic limbs for amputees.

Real need: There are approximately 540,000 upper-limb amputees in the United States, but sophisticated “myoelectric” prosthetics, controlled by muscle contractions, are still very expensive. Such devices cost between $25,000 and $75,000 (not including maintenance and repair), and they can be difficult to use because it is hard for software to distinguish between different muscle flexes.

Handy invention: Researchers in Japan came up with a cheaper, smarter myoelectric device. Their five-fingered, 3D-printed hand is controlled using a neural network trained to recognize combined signals—or, as they call them, “muscle synergies.” Details of the bionic hand are published today in the journal Science Robotics. 

Nimble-fingered: The team tested their setup on seven people, including one amputee. The participants were able to perform 10 different finger motions with around 90% accuracy. What’s more, the device only needed to be trained on five motions for each finger before they were able to do this. The amputee participant was able to perform tasks including picking up and putting down bottles, and holding a notebook. 

Hold on: It isn’t clear how much these technologies might reduce the cost of prosthetics, and there are still significant challenges to overcome, like muscle fatigue and the complications that will inevitably come with the getting the software to recognize a wide variety of real-world movements. Still, it’s a promising approach that might someday change the lives of those who rely on dumb or hugely expensive prosthetic limbs.

Deep Dive

Artificial intelligence

Large language models can do jaw-dropping things. But nobody knows exactly why.

And that's a problem. Figuring it out is one of the biggest scientific puzzles of our time and a crucial step towards controlling more powerful future models.

Google DeepMind’s new generative model makes Super Mario–like games from scratch

Genie learns how to control games by watching hours and hours of video. It could help train next-gen robots too.

What’s next for generative video

OpenAI's Sora has raised the bar for AI moviemaking. Here are four things to bear in mind as we wrap our heads around what's coming.

Stay connected

Illustration by Rose Wong

Get the latest updates from
MIT Technology Review

Discover special offers, top stories, upcoming events, and more.

Thank you for submitting your email!

Explore more newsletters

It looks like something went wrong.

We’re having trouble saving your preferences. Try refreshing this page and updating them one more time. If you continue to get this message, reach out to us at customer-service@technologyreview.com with a list of newsletters you’d like to receive.